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Chief

(image)

The horsemen of western Arendia band into clans comprised for the most part of extended families, and the chieftain of a clan is usually the eldest fit male. The clan chief does not wield all the power, for the bowriders, who band together, comprise half of the clan's military might, but his influence should not be underestimated.

Special Notes: Rally gives a bonus to surrounding units if this unit has made an attack this turn, or, on defending, on its previous turn.

Advances from: Horseman
Advances to: Warlord
Cost: 34
HP: 46
Movement: 8
XP: 88
Level: 2
Alignment: lawful
IDArendian Chief
Abilities: rally
(image)sword
blade
10 - 3
melee
Resistances:
blade20%
pierce-20%
impact30%
fire0%
cold20%
arcane20%
TerrainMovement CostDefense
Cave420%
Coastal Reef-100%
Deep Water9920%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable9920%
Mountains9920%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable9920%